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== Publicaciones ==
 
== Publicaciones ==
  
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'''REVISTAS'''
 
'''REVISTAS'''
  

Revisión del 21:10 24 mar 2017

Biografía

Miembro fundador de la Asociación de Mujeres en Ciencia y Tecnología (MUCIT) de Aragón

Hija y madre de armenios

Miembro de AFADA (asociación de familias adoptantes de Aragón)


Publicaciones


REVISTAS

1998 Cerezo E., Serón F.J., Soria A. PCRT3D: an interactive three-dimensional radiation treatment planning system based on volume rendering for low-end platforms Machine Graphics & Vision, vol.7(9), pp.859-878, 1998

1999 Cerezo E., Pina A., Serón F.J. Motion and Behaviour modelling: State of the Art and New Trends The Visual Computer, vol.15(3), pp.124-146, 1999

2000 Pina A., Cerezo E., Serón F.J. Computer Animation: From Avatars To Unrestricted Autonomous Actors Computers & Graphics, vol. 24(2), pp.297-311, 2000

2002 Cerezo E., Serón F.J. Rendering Natural Waters: Merging Computer Graphics with Physics and Biology Proceedings of the Computer Graphics International Conference Advances in Modeling, Animation and Rendering, pp.481-498, 2002 Editors: Vince J., Earnshaw R. (Bradford University, United Kingdom, 2002)

Serón F.J., Rodriguez R., Cerezo E., Pina A. Adding Support For High-Level Skeletal Animation IEEE Transactions On Visualization And Computer Graphics, vol. 8(4), pp. 360-372, 2002

2003 Cerezo E., Serón F.J. An Approach To The Simulation Of The Sea As Participating Medium Computers & Graphics, vol. 27(4), pp. 487-501, 2003

2004 Cerezo E., Serón F.J. Rendering Natural Waters Taking Fluorescence Into Account Computer Animation And Virtual Worlds, vol. 15(5), pp. 471-484, 2004

2005 Cerezo E., Pérez F., Pueyo X., Serón F.J., Sillion F.X. A Survey On Participating Media Resolution Methods The Visual Computer, vol. 21(5), pp. 303-328, 2005

Serón F.J., Gutiérrez G., Gutiérrez G., Cerezo E. Implementation Of A Method Of Curved Ray: Tracing For Inhomogeneous Atmospheres Computers & Graphics, vol. 29(1), pp. 95-108, 2005

2006 Pina A., Serón F.J., Cerezo E., Gutiérrez D. ALVW: An Alife Beahaviour Modelling System Kybernetes, vol.35(9), pp.1431-1451, 2006

2007 Gutiérrez D., Frischer B., Cerezo E., Gómez A., Serón F.J. AI and Virtual Crowds: Populating the Colosseum > Cultural Heritage, vol.VIII(2), pp.176-185, 2007

2008 Baldassarri S., Cerezo E., Serón F.J. Maxine: a platform for embodied Animated Agents [pdf] Computers & Graphics vol. 32(4), pp. 430-437, 2008

Hupont I., Cerezo, E., Baldassarri S. Facial Emotional Classifier For Natural Interaction [pdf] Electronic Letters on Computer Vision and Image Analysis (ELCVIA) 7(4), pp.1-12, 2008

2010 Marco, J., Baldassarri, S., Cerezo, E., Xu, Y., Read, J.C. Lifelong Interactions. Let The Experts Talk: An Experience Of Tangible Game Design With Children [pdf] ACM Interactions vol.17(1), pp. 58-61, 2010

R. Rodríguez, E. Cerezo, S. Baldassarri, F. J. Serón [pdf] New approaches to culling and LOD methods for scenes with multiple virtual actors Computers & Graphics 34(6), pp.729-741

F. Serón, S. Baldassarri, E. Cerezo Interactive Embodied Agents for Cultural Heritage and Archaeological Presentations Virtual Archaeological Review, vol. 1(1), pp. 159-162, 2010

Pina J.L., Serón F.J., Cerezo E. BqR-Tree: A Data Structure for Flights and Walkthrougs in Urban Scenes with Mobile Elements [pdf] Computer Graphics Forum, vol. 29(6), pp. 1745-1755, 2010

2011 Marco, J., Cerezo, E., Baldassarri, S. Tangible Interaction and Tabletops: New Horizons for Children’s Games International Journal of Arts and Technology (IJART), 2011

Pina J.L., Cerezo E., Serón F.J.. Semantic Visualization of 3D Urban Environments Multimedia Tools ans Applications, 2011